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Role: Surfacing Lead, Texturing, Shading
After few months of work I would like to introduce my contribution to project Hyperscape made by Platige Image. Firstly I would like to congrats all AssetLookDev team: Piotr Orlinski, Filip Adamiak, Sebastian Deredas, Zaneta Szabat, Lukasz Lesiak, Arya Sowti.
As Lead Asset LookDev Artist I was responsible mostly for shaders and textures checks but I have also opportunity to work mostly on Nahari's and Paladin's characters skins in terms of texturing and shading, also made few displacement's tweaks. Texture bases are coming form XYZ + few addtional maps from XYZ company.
All models and groom were made at related departments, including Rafal Kidzinski, Sebastian Lautsch, Agnieszka Strzep, Miroslaw Paczkowski, Marcin Klusek.
Special thanks to Art Director - Karol Klonowski and Supervisor - Bartek Skrzypiec.